Senior Graphics Algorithm Architect – GPU / Ray Tracing / Rendering / Graphics Algorithms
Cambridge, England, United Kingdom · Full Time
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- Experience
- 10+ yrs
- Salary
- —
- Openings
- 1
- Posted
- 5 days ago
- Work mode
- In office
- Education
- Degree in Computer Science or related field
- Resume
- Required to apply
Where you'll work
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Job description
About the Role
We are collaborating with an innovative technology company focused on advancing next-generation graphics and rendering platforms. They seek an experienced Senior Graphics Algorithm Architect to lead the research, design, and performance enhancement of cutting-edge graphics algorithms, integrating cutting-edge computer graphics research with practical GPU engineering applications.
Key Responsibilities
- Lead the research and architectural design of advanced graphics algorithms for future graphics rendering pipelines
- Develop and refine real-time graphics algorithms related to rendering
- Innovate in ray tracing, path tracing, physically based rendering, screen-space effects, and image reconstruction methods
- Design and optimize GPU graphics algorithms for superior performance
- Adapt algorithms for effective execution on GPU parallel computing platforms
- Enhance performance and reliability in areas such as geometry processing, shader compilation, texture handling, and GPU scheduling
- Improve metrics like frame rates, latency, and energy efficiency for rendering tasks
- Monitor the latest developments in graphics technology and help shape future technical strategies
- Contribute to the field through publications, patents, white papers, and other industry technical materials
Candidate Qualifications
- At least 10 years of relevant professional experience
- A degree in Computer Science, Computer Graphics, Electronic Engineering, Applied Mathematics, or a related discipline
- In-depth hands-on expertise in computer graphics, GPU algorithms, and real-time rendering
- Comprehensive understanding of contemporary graphics pipelines and rendering methods
- Proven experience in the implementation and performance optimization of high-efficiency GPU algorithms
- Familiarity with technologies such as ray tracing, path tracing, physically based rendering, screen-space reflections, ambient occlusion, and image reconstruction
- Expertise in geometry processing, shader compilation, texture management, and GPU scheduling
- Strong grasp of GPU parallel computing concepts and graphics performance tuning
- Advanced programming skills and algorithm development capabilities
- Experience with graphics and GPU frameworks including Vulkan, OpenGL ES, Metal, DirectX 11/12, and OpenCL
- Possession of a PhD in Computer Graphics, GPU Architecture, or closely related fields
- Published research in reputable graphics conferences or scholarly journals
- Track record of delivering graphics algorithm architectures in commercial products
- Significant contributions including patents, technical papers, and white papers
Additional Information
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Minimum education
Bachelor's Degree