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Technical Director - Maya and Unreal Engine

philm CGI

Pune City, Maharashtra, India · Full Time

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Experience
Any
Salary
—
Openings
1
Posted
3 days ago
Work mode
In office
Education
Bachelor’s degree in Computer Science, Engineering, Animation, VFX, or a related field
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Job description

Role Summary

The Technical Director specializing in Maya and Unreal Engine is a full-time, on-site position located at philm CGI’s Pune City studio. This role is responsible for overseeing and optimizing the technical workflows involved in 3D animation and real-time rendering. The individual will ensure efficient integration between Maya, Unreal Engine, and associated software by collaborating closely with artists, supervisors, and production teams.

Key Responsibilities

  • Maintain and enhance workflows, tools, and scripting solutions to support high-quality content delivery.
  • Diagnose and troubleshoot technical challenges related to assets and scenes, focusing on performance optimization.
  • Lead the introduction and implementation of emerging technologies and best practices within the technical pipeline.
  • Coordinate with project management teams to align technical tasks with production schedules.
  • Mentor and guide technical artists to foster team development.
  • Participate in research and development initiatives to drive innovation at the studio.

Qualifications and Skills

  • Proven leadership abilities managing technical teams and promoting a collaborative studio environment.
  • Experience in R&D to explore and incorporate new tools and workflows for Maya and Unreal Engine.
  • Proficient in software development and scripting languages such as Python, C++, MEL, and Blueprints.
  • Strong project management skills including task planning, effort estimation, and priority management to ensure timely deliveries.
  • Expert-level knowledge of Maya and Unreal Engine pipelines, including tasks such as asset handling, rigging, animation support, scene optimization, and real-time rendering.
  • Comprehensive understanding of CG production cycles encompassing modeling, texturing, lighting, effects, and compositing within a pipeline.
  • Capability to resolve complex technical issues effectively, document solutions, and create technical standards.
  • Excellent communication and teamwork skills facilitating cross-departmental collaboration.
  • A Bachelor’s degree in Computer Science, Engineering, Animation, VFX, or a related discipline, or equivalent professional experience.
  • Previous experience in a technical role within a similar field is mandatory.

Minimum education

Bachelor's Degree

Industry

Entertainment

Tools & software

Autodesk Maya required

How they work

Teamwork & Collaboration Problem Solving Leadership
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