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Game Lead - Flappy Dunk

Voodoo

Remote · Full Time

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Experience
4–5 yrs
Salary
Openings
1
Posted
3 days ago
Work mode
Work from home
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Job description

About Voodoo

Established in 2013, Voodoo is a technology-driven company dedicated to developing mobile games and applications with the purpose of entertaining a global audience. The company employs roughly 800 staff and boasts over 7 billion downloads alongside more than 200 million active users. Voodoo ranks as the third largest mobile publisher worldwide by download count, just behind Google and Meta. Its successful portfolio features hit games like Mob Control and Paper.io 2, plus popular apps including BeReal and Wizz.

This vacancy is offered as a fully remote position within a time zone range of CET ±3 hours.

Team Environment

The gaming department comprises specialists in hybrid-casual, casual, and mid-core genres. The 'Core' team partners with both internal and external studios worldwide to conceive, develop and launch new blockbuster games. Meanwhile, the 'Live' games team dedicates efforts toward increasing engagement on existing popular titles.

Working within the Live games team gives you the chance to team up with seasoned gaming professionals on globally respected and long-lasting games while engaging with dynamic entrepreneurial projects. With over seven billion downloads and a roster of more than 10 durable hybrid games generating over $20 million annually, Voodoo leads as the world's biggest and most lucrative hybrid game publisher.

The company is assembling a compact experimentation team with an ambitious goal: to elevate one of its most prominent successes, Flappy Dunk, to new heights.

Role Overview

As the Game Lead, you will assume full ownership of the game and your team. Your duties encompass defining strategic direction, recruiting the team, and driving execution with speed, focus, and ambition.

In the initial six months, your primary objective will be enhancing the core gameplay dynamics—improving the game’s satisfaction, intensity, excitement, and overall fun—before expanding the product further.

Responsibilities

  • Form and manage a small team initially about four individuals.
  • Establish clear targets and ensure they are achieved.
  • Lead, inspire, and motivate the team members working on the game.
  • Concentrate on refining core gameplay, pacing, player satisfaction, and the overall feel of the game.
  • Determine the current elements that make the game enjoyable and identify opportunities for strengthening it significantly.
  • Track and enhance key game performance indicators, including retention, playtime, engagement, and monetization.
  • Be actively involved in all facets of game development, such as game design, level design, UI/UX, technology, art, and product decisions.
  • Continuously refine internal development and iteration processes.
  • Oversee team performance and professional growth, uphold a high talent standard, and facilitate individual development.

Candidate Profile

  • A minimum of 4 to 5 years of experience within the gaming industry across areas like development, product management, design, or art.
  • Experience working in the mobile free-to-play (F2P) market, preferably with a focus on game design and a track record involving a successful mobile title.
  • Strong enthusiasm for mobile games coupled with a deep understanding of gameplay mechanics, player experience, and iterative development.
  • A proactive approach and a strong sense of ownership.
  • Demonstrated or potential leadership capabilities.
  • Data-centric decision-making skills.
  • Ability to operate swiftly, experiment, learn from outcomes, and iterate rapidly.
  • Excellent communication skills in English to coordinate various disciplines under a unified vision.

Compensation & Benefits

  • Competitive compensation considered among the best in class.
  • Additional benefits tailored to your country of residence.

How they work

Communication Leadership Initiative Decision Making Learning Agility

Languages

English

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