V

Senior Level Designer - Hole.io

Voodoo

Berlin, Germany · Full Time

Be the first to apply

Experience
4+ yrs
Salary
Openings
1
Posted
3 weeks ago
Work mode
In office
Resume
Required to apply

Where you'll work

Sign in to tell us what does and doesn't work for you here — it sharpens every match we show you.

Job description

Company Overview

Established in 2013, Voodoo is a technology-driven mobile games and apps developer with a commitment to entertain a global audience. Employing around 800 people, the company has achieved over 7 billion downloads and has more than 200 million active users each month. Voodoo ranks as the third-largest mobile publisher in downloads, following Google and Meta. The product lineup includes popular titles like Hole.io, Paper.io2, and widely-used applications such as BeReal and Wizz.

Team and Work Environment

The Gaming division encompasses experts across hybrid-casual, casual, and mid-core genres. The 'Core' games team collaborates with both in-house and external studios to develop and launch new successful games, while the 'Live' games team focuses on enhancing user engagement with existing popular titles. Joining the Live games team offers the opportunity to work alongside seasoned game industry professionals on enduring games and participate in innovative entrepreneurial projects. With a portfolio of over 10 resilient hybrid games that generate upwards of $20 million annually, Voodoo stands as the largest and most successful global hybrid game publisher. This role specifically involves working with the Live Studio responsible for Hole.io, one of the company's flagship games.

Role Overview

The Senior Level Designer role involves direct hands-on development of game levels for the mobile casual game Hole.io, alongside future responsibilities to guide and mentor a team of level designers. Responsibilities include utilizing Unity and proprietary tools to craft engaging 3D levels tailored to a worldwide audience, devising level progression and difficulty aligning with player expectations and business goals, and contributing to the planning and prioritization within the Level Design team.

Key Responsibilities

  • Collaborate with creative team members to design engaging level progression and difficulty curves aligned to both user experience and company objectives.
  • Create innovative and varied 3D levels using Unity and custom level editors that reflect the unique gameplay and artistic style of Hole.io.
  • Participate actively in Level Design team efforts, including designing, iterating, enhancing gameplay experiences, task prioritization, maintaining quality standards, and mentoring peers.
  • Establish level design standards specific to the game and target audience to deliver smooth, captivating gameplay content efficiently.
  • Define and refine the specifications for Level Design tools aimed at enhancing both workflow and design quality.
  • Maintain detailed documentation on all levels, progression structures, and ongoing A/B testing related to level designs.
  • Generate new ideas for game mechanics, level assets, and thematic elements ensuring consistency, variety, and immersive gameplay.
  • Collaborate closely with artists, animators, and programmers to realize level designs fully.
  • Test and balance levels by incorporating player feedback and data analytics to ensure fairness, entertainment, and high standards.
  • Ensure level designs conform to technical constraints and possibilities offered by the game engine.
  • Assist in establishing and integrating an AI-supported pipeline to expand and streamline level production and content generation processes.

Candidate Profile

  • At least 4 years of documented experience in level design for 3D games with a portfolio showcasing well-crafted, entertaining levels.
  • Intermediate or higher competence with Unity game development.
  • Deep understanding of game design principles, especially within casual gaming genres.
  • Previous experience or strong interest in leading and mentoring level design teams.
  • Familiarity with continuous, data-driven level adjustments and optimization.
  • Strong problem-solving aptitude paired with creative solutions to design challenges.
  • Effective communication skills facilitating teamwork and clear articulation of ideas.

Preferred Qualifications

  • Experience designing open-world or outdoor 3D environments.
  • Background in leading and mentoring small teams of level designers.
  • Educational credentials in game design, computer science, or related disciplines are advantageous.

Compensation and Benefits

  • Competitive top-tier salary package.
  • Additional benefits available based on the employee's country of residence.

Level

Senior

How they work

Communication Problem Solving Leadership Creativity

Leave it if you'd like a reply — we won't use it for anything else.

Click to browse, drag & drop, or paste a screenshot

PNG, JPG, GIF, MP4, WebM, MOV · Max 20MB each · Up to 5 files

🤖
Online · instant AI help
Broxer