Ubisoft

Senior Gameplay Animator (NPC) - [Far Cry]

Ubisoft

Montreal, Quebec, Canada · Full Time

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Experience
Any
Salary
—
Openings
1
Posted
1 week ago
Work mode
In office
Resume
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Job description

About Ubisoft

Ubisoft stands as a global leader in the video game industry, with teams around the world developing unique and memorable gaming experiences ranging from Assassin’s Creed and Rainbow Six to Just Dance and more. We believe that diversity in perspectives fuels growth both for players and our teams. If you are enthusiastic about innovation and eager to push the boundaries of entertainment, join us in our adventure and help create the unknown!

Role Overview

As a Senior Gameplay Animator specializing in Non-Player Characters (NPC) at Ubisoft Montreal, you will play a crucial role in designing, integrating, and validating animation systems for NPCs, including both allies and enemies. Your work will align with the animation direction vision while meeting design constraints and technical demands of the game engine.

Key Responsibilities

  • Develop animation systems for diverse NPC behaviors such as locomotion, 3D navigation, combat scenarios, and hostage situations.
  • Process and refine motion capture data, adapting it according to the limitations of the game engine.
  • Export and implement animations conforming to technical standards in collaboration with technical animators, designers, and programmers.
  • Test and fine-tune animation systems directly within the game to guarantee stability and high quality.
  • Work closely with animation, programming, and design teams to deliver features aligned with production objectives.
  • Ensure the final quality of animated features integrated into the game.

Qualifications

  • Extensive experience in gameplay animation for video games.
  • Expertise in NPC animation and in developing animation systems.
  • Strong skills in handling motion capture data.
  • Proficiency with MotionBuilder software.
  • Contribution to at least one published AAA title is an advantage.
  • Understanding of technical constraints related to game engine integration.
  • Ability to effectively collaborate within a multidisciplinary team environment.
  • Attention to detail and a strong visual quality sense.
  • A collaborative mindset promoting problem-solving and idea sharing.

Application Materials

  • Your updated resume highlighting relevant skills and experience.
  • A portfolio showcasing your top animation projects.

Industry

Gaming

How they work

Teamwork & Collaboration Problem Solving Attention to Detail

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