Job Description
At Amazon Games, our ambition is to create bold new experiences that foster community in and around our games. Our team of game industry veterans is developing and publishing live service AAA multiplayer games and developing original IPs, including New World: Aeternum and an upcoming title based on The Lord of the Rings, with our studios and teams in Seattle, Orange County, San Diego, Montreal, and Bucharest. Amazon Games also publishes best-in-class games working closely with our partners, leading with Lost Ark from Smilegate RPG, Throne and Liberty from NCSOFT, as well as the next major entry in the Tomb Raider series from Crystal Dynamics.
As a Level Designer on the World team, you’ll be responsible for implementing and refining Points of Interest (POIs), encounters, and puzzles for New World, following the directions of Amazon Games leadership and senior designers. You will work collaboratively with other level/world designers, contributing to best practices and sharing knowledge within the team. You will also work closely with level/world artists, AI designers, and quest designers to support storytelling and create engaging locations for players to explore. Collaboration with character designers, quest designers, effects and animation teams will be crucial in crafting memorable experiences. It will be a combination of your experience, and an understanding of MMO/RPG world and encounter design that will define success. We are looking for individuals that are highly motivated and passionate for games.
Key job responsibilities
- Contribute to 2D maps for world and encounter designs and implement them in game
- Help create fun and exciting encounters and spaces for players to adventure within
- Maintain Design Documentation while working across teams.
- Update and manage data for characters, rewards, and lore.
- Design and Script Objectives, Puzzles and Gameplay.
- Work within technical pipelines and processes to ensure quality and scope are met and maintained
- Collaborate with quest, character, and art teams
- Maintain a strong creative relationship between production, design, programming, art, VFX, and SFX teams
Basic Qualifications
- Experience with World / Level Design
- Experience with 3D world and level building tools (Lumberyard, Unreal, Unity, etc…)
- Experience as a Level/World Designer
- Demonstrated Experience in a Scripting Language
Preferred Qualifications
- Excellent written and verbal communication skills
- Strong problem-solving ability and dealing with ambiguity
- Demonstrated ability to interact as part of a team
- Strong sense for creating environments and experiences that showcase game content and mechanics
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