About
Passionate and detail-oriented 3D Artist focused on creating real-time game visuals using Unreal Engine, Blender, and Substance Painter. Skilled in scene building, lighting, composition, PBR materials, level dressing, and optimization.
Education
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Game Design & DevelopmentMonolith AcademyJul 2024 – Oct 2025
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B.Sc AnimationCluster Institute of Media and TechnologyOct 2021 – May 2024
Skills
<3 months
<3 months Just getting started - under three months. This is also what shows when a level has not been set.
Tools / apps / platforms
<3 months
<3 months Just getting started - under three months. This is also what shows when a level has not been set.
Blender
Adobe Photoshop
Unreal Engine 5
Adobe Illustrator
Adobe Premiere Pro
Languages
Native / Bilingual
Native / Bilingual Their first language, or as strong as one.
Tamil
Speak
Fluent
Fluent Comfortable using it for work.
English
Speak
Projects
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BLOODZONEUnreal Engine 5
Post-apocalyptic zombie survival environment focused on lighting, mood, and immersion, with modular assets, terrain, props, dynamic lighting, volumetric fog, and real-time performance optimization.
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Skeleton Memory RoomUnreal Engine 5.5
Cinematic abandoned room environment created with Lumen lighting, volumetric fog, and environmental storytelling; designed and optimized for real-time rendering.