Job Description
- This is a fantastic opportunity for students to develop their portfolios and gain industry experience in games development.
Dates: 03 February 2025 – 11 April 2025 Hours: 16 hours a week (flexible working pattern) Research Activities The successful student will be expected to work against a project specification. Plan and prioritise own work and resources, within research project framework, in order to determine the most effective way to achieve agreed research objectives. Conduct literature and database searches using standard techniques and methods. Write up results of own research and prepare for presentation to research team and relevant stakeholders. Contribute to the production of research reports and publications. Use initiative and judgement to develop appropriate techniques in order to facilitate research work and resolve problems affecting the achievement of objectives and deadlines. Liaison and Networking Present research to the team and in appropriate articles for publication, such as academic/professional journals or conferences. Participate in internal and external partnerships and networks in order to aid the dissemination of research findings, to share best practice, and to enhance the reputation of the University. Service Provision Proactively and effectively engage with quality assurance procedures to ensure that University standards are upheld. Collaborate with academic colleagues on research development and future direction. Team Working Actively participate as a member of the research team, offering general help and guidance to others who may be assisting with the research project. Attend Faculty, Department and Programme meetings/boards as appropriate to proactively contribute to decision making. Introduce new starters to the area, giving training on basic skills and activities to assist their induction to the team. You will be supervised and meet regularly with Dr John Henry and the rest of a research team and business that form part of the project. You will be introduced to the full team during onboarding.
- Final year undergraduate students (Level 5) and postgraduate students.
- An academic background in Games Design or Games Development.
- Experience of making games in the Unity game engine – evidenced through education or practice.
- Ability to work independently with strong communication skills
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